Strategy guide · Castle family
Beleaguered Castle
The Aces are the castle; eight walls of cards lay siege from both sides. No hidden cards, no stock, no luck to blame — just you against the layout, which is exactly why it's beloved.
The deal
The four Aces begin on the foundations in a center column. The remaining 48 cards are dealt face up into eight rows of six — four rows fanning out to the left of the foundations, four to the right, like siege lines around a keep.
Eight rows of six besiege the four Aces
The rules
- Goal: build the four foundations up in suit from Ace to King.
- Row building: down in rank, any suit — a red 5 on a black 6 or a red 6, it doesn't matter. One card at a time; only the exposed end of each row is in play.
- Empty rows may be filled by any single card.
- No stock, no redeals. All 52 cards are on the table from the first moment.
Six ways to win more often
- Open a row before you need it. An empty row is your only maneuvering space, and the game's few catastrophes all involve needing one you don't have. Pick the row whose cards place most cheaply elsewhere and empty it early, even at the cost of "wasted" moves.
- Keep the foundations marching in step. Because rows build down in any suit, every foundation play removes a landing spot the tableau might need. If one suit sprints to a 9 while another sits at a 3, the middle ranks jam. Hold a card back whenever its siblings are lagging far behind.
- Count the blockers over every 2 and 3. Before your first move, look at what sits on top of each low card. A 2 buried under five high cards defines your whole plan; the rest of the game is arranging places for those five cards to go.
- Don't build long anywhere. A tidy 9-8-7-6 chain in one row feels good and plays terribly — with one-card moves, unstacking it needs three landing spots. Spread descending cards across rows instead of concentrating them.
- Kings go to empty rows, nowhere else. A King placed onto a row pins everything beneath it forever, since nothing builds on a King and it can only leave for an empty row or a finished foundation. Park Kings in empties, and only when you can spare the space.
- Play it like chess, because it is. Skilled play wins most deals — there's no hidden information to excuse a loss. When you do lose, replay the deal in your head to find the move where the siege broke. That habit, more than any single rule, is what pushes win rates up.
Why play it in Full Deck Solitaire
Beleaguered Castle is the head of a small dynasty in Full Deck Solitaire — Fortress is its harder cousin on the same shelf, and the open-information style carries over to games like Baker's Dozen and Good Measure. Per-game statistics make it a perfect skill-tracking game, since your win rate here reflects pure improvement rather than luck, and the hint system will settle any argument about whether a position was truly lost.